

You basically have to resort to cheating to win them. Most are timed and the X360 controls aren't quick enough to handle the tight timing requirements. The most obvious place this occurs is with the pub games. The system is different than the original Xbox and some adjustments are needed but it doesn't appear that the devs bothered to change anything other than update the graphics.

It is not simply a matter of recompiling code to bring it up to X360. Unfortunately there are also lots of bugs and a few poor design issues. It is not This is the first, and probably best, of the Fable series.

This is the first, and probably best, of the Fable series. This is pretty much everything I wanted in a Fable remake. I'm only three or fours hours into the game, but having played the original game like crazy I can already tell that they've really hit that fine balance between staying authentic to the original while still bringing the game into the modern age. By that standard, this game has really exceeded my expectations. In general, I feel that Fable Anniversary does exactly what I've always wanted a Fable remake to do: don't mess the original game up but still make it look and sound amazing and maybe throw a few new features in for good measure.

There's been some visual overhauls, the sound seems to have been reworked as well, and the menu system and controls have been updated accordingly. I think it was wise that the team took care in not tampering with the formula of the original. There's so many elements that, despite being dated by today's standards, are responsible for the original Fable game being the success that it was. The broader context of the game has to be kept in mind. However, that'd be a bit of a misnomer as far as reviews go. However, that'd be a bit of a When reviewing a game like Fable Anniversary, there's a tendency to try and review it as a brand new game. When reviewing a game like Fable Anniversary, there's a tendency to try and review it as a brand new game.
